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JP

Tier A
All stats are based on performance in tournaments recorded within the last 12 months.

Current Performance Snapshot

Character Performance Viability
44.61
Character Momentum Score
1.89
Tournament Popularity
88
Performance Floor
63.66
T3R
10.77
Avg. Player FGPI
10.63
Tournament Specialization
19.6
Top Region
South America

Character Overview

A trap-oriented zoner who dominates neutral with overlapping projectiles and punishes mis-timed aggression.

Playstyle: Zoner / Trap Control
Execution: High

JP oppresses opponents from full-screen using Torbalan ghosts and Triglav spikes to create a projectile maze. He forces difficult approach decisions, then capitalizes on mistakes with high-damage portal combos and corner traps.

Key Strengths

  • Screen Control: Triglav spikes and Torbalan ghosts deny grounded and aerial approaches.
  • Punish Reward: Huge damage conversions from stray hits or OD Amnesia.
  • Safe Pressure: Departure portals allow for ambiguous, safe mix-ups.

Key Weaknesses

  • Close Quarters: Struggles when opponents stay inside his dead zone.
  • Setplay Vulnerability: Loses control when smothered; relies on OD Amnesia to escape.
  • Defensive Complexity: Mistiming a counter or reversal often leads to death.

Counter-Strategy

Use 'Walk and Guard' tactics and feint Drive Rushes to punish his portal setups. Do not guess with jumps. Once you enter his range, maintain okizeme and deny his Back Shift and Amnesia escapes with delayed throws and baited meaties.