
Alex
Current Performance Snapshot
Character Overview
A powerful mid-range grappler who bullies opponents with long-range normals before closing in for devastating command grabs.
Alex controls the mid-range with his long limbs, forcing opponents to respect his pokes. Once he creates an opening or scores a knockdown, he leverages the threat of his Power Bomb command grab to create terrifying strike/throw mix-ups. He's not a rushdown monster, but a patient predator.
Key Strengths
- Mid-Range Dominance: Long-reaching normals control space effectively outside of typical brawler range.
- Scary Mix-ups: Once in range, his strike/throw/command grab options are a true guessing game.
- Heavy Damage: Converts openings into significant damage thanks to powerful combos and high-value command grabs.
Key Weaknesses
- Slow Walk Speed: His below-average walk speed requires him to use specials or Drive Rush to close distance.
- Weak to Zoning: Without a projectile, he can struggle against characters who keep him at full-screen.
- Whiff Punishable: His long-reaching normals, while powerful, can have significant recovery, making him vulnerable if his attacks are baited and miss.
Counter-Strategy
Check Prowler Stance transitions with fast pokes since he cannot block. Avoid predictable projectiles to deny his armored lariat and Level 2 Super. After a heavy Flash Chop, anticipate the Power Bomb. Pressure his wakeup, as his only invincible reversal costs Super meter.