Alex

Tier D
All stats are based on performance in tournaments recorded within the last 12 months.

Current Performance Snapshot

Character Performance Viability
N/A
Character Momentum Score
N/A
Tournament Popularity
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Performance Floor
N/A
T3R
N/A
Avg. Player FGPI
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Tournament Specialization
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Top Region
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Character Overview

A powerful mid-range grappler who bullies opponents with long-range normals before closing in for devastating command grabs.

Playstyle: Mid-Range Grappler / Brawler
Execution: Medium

Alex controls the mid-range with his long limbs, forcing opponents to respect his pokes. Once he creates an opening or scores a knockdown, he leverages the threat of his Power Bomb command grab to create terrifying strike/throw mix-ups. He's not a rushdown monster, but a patient predator.

Key Strengths

  • Mid-Range Dominance: Long-reaching normals control space effectively outside of typical brawler range.
  • Scary Mix-ups: Once in range, his strike/throw/command grab options are a true guessing game.
  • Heavy Damage: Converts openings into significant damage thanks to powerful combos and high-value command grabs.

Key Weaknesses

  • Slow Walk Speed: His below-average walk speed requires him to use specials or Drive Rush to close distance.
  • Weak to Zoning: Without a projectile, he can struggle against characters who keep him at full-screen.
  • Whiff Punishable: His long-reaching normals, while powerful, can have significant recovery, making him vulnerable if his attacks are baited and miss.

Counter-Strategy

Check Prowler Stance transitions with fast pokes since he cannot block. Avoid predictable projectiles to deny his armored lariat and Level 2 Super. After a heavy Flash Chop, anticipate the Power Bomb. Pressure his wakeup, as his only invincible reversal costs Super meter.

Combat Profile