Tokido
#7


An aggressive shoto who corners opponents and forces high-stress guessing games.
Ken skips neutral using Dragonlash and Drive Rush to enforce a strike/throw mix-up. He creates 'checkmate' scenarios in the corner with Jinrai loops.
Maintain spacing outside his Step Kick and crouching medium kick ranges. Check his dashes with buffered light buttons. Do not press buttons during his plus frames. When he yields space, challenge the gap with delayed jabs or walk-back whiff punishes. Corner him and keep your okizeme tight to beat his reversal timing.