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Ken

Tier A
All stats are based on performance in tournaments recorded within the last 12 months.

Current Performance Snapshot

Character Performance Viability
46.1
Character Momentum Score
2.2
Tournament Popularity
65
Performance Floor
64.24
T3R
8.64
Avg. Player FGPI
12.75
Tournament Specialization
19.54
Top Region
Asia

Character Overview

An aggressive shoto who corners opponents and forces high-stress guessing games.

Playstyle: Corner Carry / Rushdown
Execution: Medium

Ken skips neutral using Dragonlash and Drive Rush to enforce a strike/throw mix-up. He creates 'checkmate' scenarios in the corner with Jinrai loops.

Key Strengths

  • Corner Carry: Best-in-class corner push from mid-screen.
  • Neutral Presence: Oppressive pokes (st.HP) and fast drive rush.
  • Side Switches: Can escape the corner and reverse pressure easily.

Key Weaknesses

  • Linear Approaches: Key approach tools are susceptible to Perfect Parry.
  • Commitment: Heavy specials leave him vulnerable if guessed right.
  • Stubby Lows: Crouching MK has average range.

Counter-Strategy

Maintain spacing outside his Step Kick and crouching medium kick ranges. Check his dashes with buffered light buttons. Do not press buttons during his plus frames. When he yields space, challenge the gap with delayed jabs or walk-back whiff punishes. Corner him and keep your okizeme tight to beat his reversal timing.

Combat Profile

Key Matchups