Alex

Tier D
All stats are based on performance in tournaments recorded within the last 12 months.

Current Performance Snapshot

Character Performance Viability
2.39
Character Momentum Score
3.01
Tournament Popularity
19
Performance Floor
64.88
T3R
N/A
Avg. Player FGPI
9.82
Tournament Specialization
5.12
Top Region
Europe

Character Overview

A powerful mid-range grappler who bullies opponents with long-range normals before closing in for devastating command grabs.

Playstyle: Mid-Range Grappler / Brawler
Execution: Medium

Alex controls the mid-range with his long limbs, forcing opponents to respect his pokes. Once he creates an opening or scores a knockdown, he leverages the threat of his Power Bomb command grab to create terrifying strike/throw mix-ups. He's not a rushdown monster, but a patient predator.

Key Strengths

  • Mid-Range Dominance: Long-reaching normals control space effectively outside of typical brawler range.
  • Scary Mix-ups: Once in range, his strike/throw/command grab options are a true guessing game.
  • Heavy Damage: Converts openings into significant damage thanks to powerful combos and high-value command grabs.

Key Weaknesses

  • Slow Walk Speed: His below-average walk speed requires him to use specials or Drive Rush to close distance.
  • Weak to Zoning: Without a projectile, he can struggle against characters who keep him at full-screen.
  • Whiff Punishable: His long-reaching normals, while powerful, can have significant recovery, making him vulnerable if his attacks are baited and miss.

Counter-Strategy

Check Prowler Stance transitions with fast pokes since he cannot block. Avoid predictable projectiles to deny his armored lariat and Level 2 Super. After a heavy Flash Chop, anticipate the Power Bomb. Pressure his wakeup, as his only invincible reversal costs Super meter.